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Nov
15

Here are the links to the presentations I’m using in the Lunch:

Here are links to some examples:

And here are some resources you can use if you’re interested in more information:

Oct
24

…Where I’m blogging these days, I’m running two class blogs that are taking most of my blogging attention this semester.

For my Digital Networked Narrative class, on digital storytelling of various kinds, we blog here.

For my Persuasive Media class, on a wide variety of media forms that employ rhetorical techniques, we blog here.

Jun
08

This is just a quick pointer to a post over at Josh Stenger’s blog that organizes media and communication departments at the USN&WR’s top-ranked SLACs (that’s probably too much acronyming).

I just added a probably-too-long comment there, so I won’t go into much more detail here.  (Although its probably worth noting here the limitations of using rankings like this to indicate any kind of relative weight to these programs.  Still, having the data all in one place is excellent work and useful in itself.  We can discuss the validity of the ranking system itself another time.)

Regardless, very interesting info, indeed.

Mar
06

I hate it clicking a link in one app on my iPhone opens a new app, and then getting back to the first app requires returning to the home screen and re-launching the first app.  OK, at some level this is a #firstworldproblems whine, but before I started using an Android device, I assumed this detail was a casualty of app-centered OS’s in general.

That was before I met Android’s system-wide Back button.

Android’s Back button (the left-pointing arrow on all screens, not any specific back button in a browser app), does one thing, but it does it in a way that helps the entire device feel more unified in a way iOS seems to completely misunderstand.

Take my earlier annoyance:  in Android, when you click on a link in one app that causes another app to open, you can use the Back button to simply go back to the previous app, as if they’re both, you know, part of the same operating system.

To me, this makes an Android device feel much more unified (even if this is more illusory than real).  Being able to move back through previous apps as you would through links in a browser adds a stronger sense of unity to user interface.

Now I know some android users don’t like the way this feature decides when to take you back to the previous app as opposed to taking you back to a previous moment within the current app.  And I would agree that this feature can be un-intuitive at times and as a consequence frustrating in a different way.

But I’m just pointing out here in a small way what folks like Lawrence Lessig and Ian Bogost have argued in much greater detail elsewhere, that choices you make in the coding of a system, tool, or device has rhetorical (and therefore cultural) significance to users that is non-trivial.  What you allow users to do, and how you allow them (or don’t) to do it, makes a big difference to how they understand what role the tool will play in their lives.  Apple usually does this incredibly well, but in the case of the illusion of unity throughout the OS, Android currently has them beat.

Mar
06

This past weekend, I attended the Digital Media and Learning 2012 Conference.  I attended some exciting panels (especially those on App Inventor and MinecraftEdu), was stirred by some passionate rhetoric (especially John Seely Brown’s keynote, several ignite talks, and Chad Sansing’s provocative post-conference blog post), and tried as always to keep my head above water in the sea of Twitter backchannel that has become a hallmark of an engaging conference community.

One comment in that backchannel in particular was puzzling to me in its ubiquity, but in reflecting on it more, I think it speaks to several themes of the conference and its attendees.  On the second day of the conference, Friday, 2 March, @sjunkins wrote:

I have yet to have a student tell me they can’t use technology in class because they haven’t had any PD on it… #dml2012 #ice12

That comment gathered steam in the backchannel until at a certain point late on Saturday and into the morning on Sunday, retweets of it by other attendees* constituted the bulk of my #dml2012 search feed (Twitter only indicates it was retweeted “50+ Times”).  In some hours, there were four or five times as many RT’s of this comment as all other comments combined.

I didn’t really fully understand the comment itself for a while: I didn’t know what “PD” was in the context of the tweet.  It took a later response by another attendee to help me realize it refers to “Professional Development.”  This disparity, between all the other attendees apprehending, appreciating, and sharing the comment, and my own temporary puzzlement, tells me a lot about the context of DML itself.

Throughout the conference, the majority of voices I heard there were oriented toward teaching and learning, especially toward thinking about ways to employ digital networked tools and practices to help achieve a better experience for students, which is something I’ve been thinking more and more about of late, and is really the subject of my sabbatical work.  So it was an excellent gathering to have been a part of.

However, those same voices were not oriented toward higher ed where I teach, but rather toward K-12 (and especially 2-8).  My mother works in that community, and from her I know that “Professional Development” is often understood in terms of specific programs, workshops, and in-service activities more-or-less required by administrators as a means to ensure some commonality among staff.  As the wave of RT’s continued through the conference, it occurred to me that many (or perhaps most) of those sitting next to me in the DML sessions came to the conference with a somewhat different perspective than my own.

In Higher Ed, even the most locked down and rigid program or department leaves at least some room for individual faculty to make decisions about how to run their own classes.  By contrast, these attendees needed to know that other K-12 teachers and staff were finding the same strange and frustrating responses on the part of their administrations back home to the notion that something needs to change if our children are really going to learn.  These attendees saw “PD” as a slog, a way to rigidify learning so teachers move in lockstep, when such control is precisely what is not needed.

Connecting this to the suggestion implicit in the tweet that technology in the classroom may have the liberating potential to dissolve some of that rigidity if only we can understand its power more clearly, I realized why the tweet galvanized the backchannel so thoroughly.  Through it, and a few others that similarly distilled the concerns of many attendees, a temporary, ad hoc solidarity arose among those whom had experienced similar struggles.  It didn’t have the scope of a #greenrevolution, but the coalescing of this ad hoc community was equally clear.  It may have caused me to feel more of an outsider at DML than I otherwise might have, but it also gave deeper insight into the day to day and week to week struggles my colleagues in K-12 education struggle with and hope to overcome.

*was @sjunkins even at DML, or was he at ICE?

Feb
01

I was just thinking my own version of this (via @librarienne RT) the other day, and I agree: having an established, well-vetted, but also organically evolving information filter system is important today.

In that spirit, here’s mine (less the nice graphic):

  • First line: RSS (via Google Reader) and Twitter (my Twitter feed is largely populated by professional connections, people I’ve met or run across who have similar professional interests to mine)
  • From there: Mark as Read (Jacobs’ trash can) or Diigo (for articles I read on my laptop and want to save and/or links that are mainly flash or video) or Instapaper (for more heavily text-based links that I need some quiet time to look over)
  • For Archiving/Saving: Both Diigo and Google Reader are searchable, and Diigo has a super-cool plugin (for me it’s in Chrome) that adds Diigo results to the top of any google.com search.  I’ve also just started using Evernote for notes in meetings/conferences.
  • For Sharing: I really like the idea of having a separate public feed (Jacob’s Tumblog) from which I can microcast to friends/followers, but I tend to share in a more targeted fashion via direct email or occasionally a tweet I’m pretty sure certain followers will find interesting.
  • For Writing: I have been hanging in (poorly) on WordPress like most people.  I resolved to use this sabbatical as an opportunity to share more about what I’m working on here, but it’s still hard to do.  (Maybe this and my Twitter habits are consequences of my introversion; who knows.)

I also agree with Jacobs that part of literacy/education today ought to be consideration of and practice with different options for filtering information.  It will help graduates to stay connected to a wider range of information sources and manage those connections more actively.

Taking that idea one step further, we can imagine what that education would look like.  I would start with First-years in our Freshmen seminars, asking them to seek out and begin following ten relevant feeds and ten individuals who work in or write about the seminar topic on Twitter, Facebook, and/or Google+.  I’d require them to write regularly, say weekly, on a personal blog, about something of interest to them from among those 10-20 feeds.  And I’d ask them to comment, via Twitter, Google+, or on each others’ posts about their classmates’ writing. (OK, this last one probably doesn’t teach information filtering as much as it encourages a sense of participation in an intellectual community, but it would be an important step in an iterative and experiential process I generally invite students to participate in).  Finally, each week, one or two students could be given the opportunity to discuss the flow of a single idea or meme through their personal system and its dissemination through the class network.

Would this sequence of events in a class setting encourage development of good filtering habits over time?  How should we continue it beyond the first year?  Could it be effectively appropriated earlier, say in high school or even middle school, and if so, how would that affect students entering college and the general citizenry?  

Feb
01

I may be naive here, but I’m finding most of my colleague’s (and some of my student’s) expectations about my behavior during my sabbatical a little strange.  Well, let’s not call it strange; rather, it’s surprising to me in its vehemence and ubiquity.

Essentially, everyone I know who has any experience with the concept of a sabbatical, when running into me on campus for the first time since the end of the Fall semester, says something like “What are you doing here?!” or “You should be invisible!”  Even a student said to me this morning, “I didn’t think you would be, like, in the building this semester.”

Now, I know a lot, probably even most, faculty consider sabbatical one of those sacred affordances of tenure and a position in higher ed, and this is the reason why I’m getting such quizzical looks/responses to my presence.

But what I find strange is just the complete uniformity of it all, like small talk about the weather at a cocktail party.  I don’t think I have seen a single colleague in the past few weeks on campus who hasn’t made this kind of comment on seeing me on campus.  And it is this uniformity of response that has made me realize just how deep those expectations about sabbatical — what it is for and what faculty feel it exists to provide both psychologically and spiritually — run and how unusual my proposal of a more service-oriented sabbatical must have seemed to the committee who approved it.

In light of that, I once again am quite thankful I have landed here and that, in spite of the strangeness of my proposal, I have been allowed to continue as planned.  Still, I wonder about other faculty, both here and elsewhere, and the pressure that are likely to have felt, as I originally did before I received some good advice, to conform to this fairly singular idea of how to approach one’s sabbatical.  It is in this light that I continue to become aware of the deeply conservative nature of higher education, not in terms of politics, but in terms of its approach to itself: people in higher ed, I’m learning, are just as interested in conserving all the various aspects of the institution that has served them well as are the people of any other institution.  For some reason this never occurred to me when I was in school, on the flip side of the institutional divide, as it were.  But I see this more and more in my time as a faculty member, even though, as I’ve said, I don’t find it to impact actual policy in the same way my friends at other institutions indicate.

But I’m starting to wonder if I’m in the middle of a fault-line tension, one in which the pressures from each tectonic plate are slowly building.  How do we, or can we, prepare for something like that?

Jan
17

…about THAT Camp – Games in two days!  Lots of friends and colleagues I’m looking forward to seeing again, and hoping to engage with lots of great discussion about games in higher ed as well. :)

One thing I’m intrigued by already is the 3D GameLab tool for shaping projects, assignments, and coursework into experience (xp) -based systems of quests.  (For those who may be following along, this is a much more polished and well-built version of the by-the-seat-of-our-pants system Kirk Everist and I used to manage our Immersion Media course back in Spring 2009.)  The tool is in closed beta at the moment, but one of the creators is a THAT Camp attendee and has provided us with a preview version to play with.

One of the quests our coordinator (Dungeon Master?) posed for us is to watch Tom Chatfield’s TED talk on “7 Ways Games Reward the Brain” and comment on it in some “digital reflection.”  So let this serve as that (it’s 25 points on the line here).

I find the factual recounting of the data Chatfield presents to be accurate, at least anecdotally from my own gameplay experience, as well as in comparison to what I’ve seen other games and psychology researchers report.  But I find the overall tone of his talk to be overly instrumentalist in a way that degrades the complexity and depth of human thought, learning, and experience.  He presents these data as if now we simply need to apply what games researchers have learned about keeping players playing to education, using the same methods to keep learners learning.

But the problem with this angle on the issue is that game designers, especially those he features (especially World of Warcraft designers at Blizzard), always have at least a passing interest (and quite often much more intense than that) in profiting from players’ play.  But if educators are invested in profiting directly from learners’ learning, all kinds of undesirable outcomes accrue.  (Some of you may argue that I’m naive to suggest this — call me a romantic or an idealist if you like, but for me education and profit should not be linked in any practical sense.)  So the basic analogy is at least incomplete and problematic.

I would argue that what quest-based learning does offer for education is an alternative to a system of evaluation that is arguably even worse, and that is the A-F assignment-based system.  That dinosaur encourages teaching to the test, skill and drill, brain-dump cramming and purging, and a host of other fundamentally useless skills for students, whereas quest-based evaluation can, in the best circumstances, allow students to create chains of skills and learning into larger, more complex systems of thought and experience that can be more in line with the way people actually encounter, address, and solve problems in today’s complex world.  And it is for this reason that I’m still hanging around flirting with these ideas.

Nov
23

I thought it might be fun to see which sites Chrome pulls up for me in its autocomplete URL address bar.  So here they are, My ABCs of Chrome Autocomplete URLs:

  • Austincollege.edu (where I work)
  • Boessen.wordpress.com (this blog)
  • Calendar.google.com
  • Docs.google.com
  • Echobazaar.failbettergames.com (great game!)
  • Facebook.com
  • Google.com
  • Hopper.austincollege.edu (my institution’s online portal-thing)
  • Iaman00b.wordpress.com (student’s blog for my Games and Culture class)
  • Jdprice13.wordpress.com (another student’s blog)
  • Kayak.com
  • Maps.google.com
  • Netflix.com
  • Osram.com (this is a little bizarre — I visited this site once two weeks ago looking for replacement bulbs for the media production equipment I supervise)
  • Pandora.com
  • Quickscreenshare.com (cool webapp I was pointed to for low-hassle screen sharing)
  • Reader.google.com
  • Shermanisd.net (local school system)
  • Thatcamp.org (I’ve been to two of these in the past six months and am scheduled for a third in January 2012)
  • Ultimate-guitar.com (I like to play)
  • Valuesatplay.org (neat site focused on serious game design)
  • WordPress.com
  • (first hit in Chrome is “xbox”)
  • Youtube.com
  • (first hit in Chrome is “zillow”)

I’d say this is somewhat illuminating of my habits and interests, at least in terms of the sites I visit often:  higher ed (especially my institution and students’ work), the Googleverse.  The rare letters like Q, X, and Z are not surprising, but there are a few head-scratchers that I’m guessing have more to do with the way Chrome archives web history than anything personal about me.

Anyhoo, maybe this will start a FB trend or something.

NB — I don’t think this works in Firefox because of the way ff searches its web history.  I tried it on my wife’s ff and it brought back all kinds of weird stuff.

Sep
26

If you’re into experimental games, I’m guessing you probably haven’t, actually (forgotten about Façade).  It’s a game designed by Michael Mateas and Andrew Stern in 2005 that employed a procedural story system that could semi-organically build a three-act narrative around the actions of a player.

I say don’t forget about it because I don’t see much discussion of it any more among the blogs I follow, but I do think it is still one of (if not the) best gamestory/cyberdrama/interactive fiction projects out there when it comes to a certain kind of responsive AI that builds story on the fly.  It makes many compromises to enhance that effect — three and only three characters, two of which are AI, two (OK, technically three) small rooms in which to act, and a pre-made narrative setup that heavily constrains reasonable actions, plus a fairly limited 3D engine — but it still provides a credible environment in which a player interested in exploring the possibility space Façade provides can replay the story in several different ways, with a range of emotional outcomes.

What is the successor to Façade?  We’ve been talking a bit about Heavy Rain in my Games and Culture class, and that seems like it could be a contender.  But (not having yet fully completed it but hearing the criticism’s of folks like Michael Abbott) I’m not so sure.  What ever happened to the XBox Kinect game where you’d interact with a boy and the AI would read your facial expressions?  Wasn’t that pulled for some reason? (UPDATE: Wikipedia indicates the game, Milo, was halted, but the tech may be incorporated into another notable narrative-game hybrid title, Fable: The Journey).

So I’m left wondering what project will push beyond Façade to take 3D interactive storytelling to the next stage in its development.

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